Adds the new Rust-based UI (iced), backend service, shared Swift models, CI/CD workflows, build scripts, and project documentation.
53 lines
1.4 KiB
Bash
Executable File
53 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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# build.sh - Build for simulator and device
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# Usage: ./build.sh [simulator|device] [Debug|Release]
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_DIR="$SCRIPT_DIR/MovieMapper-iOS"
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SCHEME="MovieMapper-iOS"
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# Default values
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BUILD_TARGET="${1:-simulator}"
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BUILD_CONFIG="${2:-Debug}"
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# Validate configuration
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if [[ "$BUILD_CONFIG" != "Debug" && "$BUILD_CONFIG" != "Release" ]]; then
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echo "Error: Build configuration must be 'Debug' or 'Release'"
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exit 1
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fi
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echo "=== MovieMapper iOS Build Script ==="
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echo "Target: $BUILD_TARGET"
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echo "Configuration: $BUILD_CONFIG"
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echo ""
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cd "$PROJECT_DIR"
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if [[ "$BUILD_TARGET" == "simulator" ]]; then
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echo "Building for iOS Simulator..."
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xcodebuild -scheme "$SCHEME" \
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-configuration "$BUILD_CONFIG" \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPad Pro (12.9-inch) (17th generation)' \
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clean build
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echo ""
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echo "✓ Build completed for iOS Simulator"
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elif [[ "$BUILD_TARGET" == "device" ]]; then
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echo "Building for iOS Device..."
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xcodebuild -scheme "$SCHEME" \
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-configuration "$BUILD_CONFIG" \
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-sdk iphoneos \
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-destination 'generic/platform=iOS' \
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clean build
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echo ""
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echo "✓ Build completed for iOS Device"
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else
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echo "Error: Target must be 'simulator' or 'device'"
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exit 1
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fi |